Basketball Rules
Basketball Rules 2012
Registration
Registration Days are Monday, January 29th through Wednesday, January 31st, 2011. Register in the CUB Lobby from 11:00AM - 1:00 PM or stop by BWH room 155 during office hours.
Registration Fee
Each team is required to pay a one-time $10 registration fee. This must be paid in cash or dorm/organization check (no personal checks accepted) during the registration period. The registration fee does not carry over from sport to sport.
Mandatory Captain's Meeting
The MANDATORY captain's meeting will be held on Wednesday, February 1st at 4:00 PM in BWH 100N. If a team manager or representative does not attend this meeting, the team will owe a $15 fee and that must be paid (to the Department of Campus Recreation) before participating in any games.
Divisions/Level of Play
Men's A Men's B Women's Co-Rec
Format
This is a five (5) player league. A minimum of four (4) players is required to start a game. For Co-Rec teams, two (2) women must be on the floor at all times. You may end the game with no less than three (3) players due to injury or players fouling out, unless deemed otherwise by the supervisor on duty (i.e. game remains competitive). Play will be four weeks plus one week of playoffs.
Roster Restrictions
Participants are subject to the Intramural sports eligibility rules as stated in the Intramural handbook (page 5), and the Captain's Contract (to be signed by all team captains at mandatory captain's meeting). The following roster restrictions apply: No more than twelve players on a roster. Individuals on the current (2008-09) intercollegiate basketball roster are not allowed to participate.
Playing on more than one team
- An individual may not play on more than one intramural team within the same division (i.e. on two Men's teams, on two Co-Rec teams, or two Women's teams, simultaneously).
- Individuals may play on one Men's and one Co-Rec team, OR one Women's and one Co-Rec team.
Eligibility and Adding Players
- All players must sign the "Agreement to Participate" form in order to play. If a team is adding a new player (someone whose name isn't on the score sheet), that player must first sign the "Agreement to Participate" form before s/he is allowed to play.
- Players must play in at least 1 of the scheduled games in order to be eligible to participate in playoffs.
Valid ID Cards
Players must be prepared to furnish a valid Gettysburg College Picture Identification upon request. Intramural Supervisors reserve the right to not allow any player to participate who does not present a valid ID.
Forfeit Fee
In an attempt to discourage teams from not showing to scheduled contests, each team is required to pay a non-refundable $20 forfeit fee if their team forfeits a game (see Intramural Handbook page 4). This must be paid in cash or dorm/organization check (no personal checks accepted) before the team is eligible to participate in their next game. If the team does not pay the forfeit fee, the price for the fee will increase to $30 and the team will be dropped from the league. Student Accounts will be charged if not paid.
Forfeits
A team forfeits a game when they are unable to assemble the minimum four (4) necessary eligible players (or minimum two (2) female players in the coed league) at the time the game is scheduled to begin, or if a team attempts to reschedule a game with less than 24 hours notice. Game time is Forfeit time. You are required to be present and ready to start the game at the scheduled time.
A team may choose to wait until their opponent arrives to compete. However, the official game clock will start running as scheduled. The game will commence once the opponent arrives (with whatever game time remaining on the clock.)
- The Intramural Supervisor reserves the right to call a forfeit due to a team's tardiness or inability to assemble the required minimum four (4) players at game time.
- If, at the regularly scheduled game time, one team has failed to produce the minimum required number of players, the opposing team will earn a win by Forfeit
- Any attempt to reschedule a game without proper advance notice will result in a loss-by-forfeit for your team, unless appropriate measures can be taken by the Campus Recreation Department to reschedule the game. Proper notice is the following: The request must be made with at least 24-hour notice on weekdays, or by noon on Friday for Sunday games.
- If both teams do not show up for a scheduled game, both teams will receive a loss by forfeit and will be required to pay the forfeit fee. If each team fails to produce at least four (4) eligible players to begin a game, and has failed to give proper notice (see above paragraph) to reschedule the game, the game will be ruled a "double forfeit" and both teams will be required to pay the forfeit fee.
Rescheduling Games
Teams may not be able to make it to all their scheduled games, due to academic or other commitments. Submit to Campus Recreation (x6322; campusrec@gettysburg.edu), in writing or by phone call, the reason for re-scheduling AT LEAST 24-hours before scheduled game time. NOTE: If the game is on a Sunday, requests for reschedules must be made by Friday at Noon. If the request is made without 24-hour notice on weekdays, or not by noon on Friday for Sunday games, you will receive a LOSS BY FORFEIT for inadequate notice. Once notification has been made to Campus Recreation, the slot will be made public for any interested teams. If no teams respond the game will be cancelled.
Protests
No protest will be considered which concerns the judgment of an official. To be valid, a protest of a rule interpretation must be verbally registered with an official at the time of the incident.
If either captain believes the ruling to be in error, she/he may request that the official consult with the sports supervisor on duty. If either captain believes the supervisor's ruling to be in error, she/he should at that time complete the protest form and continue the game under protest.
Team Jerseys
Each team is recommended to wear color-matching jerseys. Visible numbers (0-99) must be displayed on the back of the jersey. No taped-on or pinned-on numbers are permitted. Pennies will be provided for teams that need them.
Safety
1. Proper attire should be worn. No jeans or dress pants allowed. Rubber soled sneakers must be worn.
2. It is forbidden to wear any object that may cause an injury or give an artificial advantage to the player, including but not limited to head gear, jewelry (including tied rope necklaces, earrings, nose rings, etc.), casts, or braces.
3. Taping of exposed jewelry will not be permitted. This is for your safety as well as others.
4. Religious medallions or medical identifications must be removed from chains and taped or sewn under the uniform.
5. Individuals are required to obtain prior approval from the Director for the use of orthopedic devices essential to protect an injury.
6. Players/coaches bleeding or having blood on clothing will be prohibited from participation until appropriate measures have been administered.
7. Any player who refuses to follow these rules may be removed from the playing area.
Rules
The 2008-09 National Federation of State High School Associations Rules shall govern play of all intramural games with the exemptions listed in these rules; the Campus Recreation Department having the authority to modify said rules at its discretion:
- All teams must be ready to begin 10 minutes before the time scheduled. Games will start on time and if the team is not ready to play at the starting time, the game will be declared a forfeit.
- A jump ball will be administered to put the ball into play at the start of the game and any overtime period. In all jump ball situations, other than the start of the game and each extra period, the teams will alternate taking the ball out of bounds for a throw-in. The team not obtaining control of the jump ball will start the alternating possession.
- A game shall consist of two 20-minute halves with a 3-minute break for halftime. The clock will run continuously in the 1st half (except during timeouts, technical foul administration, and when the officials deem it necessary for an injury or other officials' reason) and for the 1st eighteen (18) minutes of the 2nd half. During the last 2 minutes of the game, the clock will be stopped for each dead ball.
- The clock will also be stopped after a made basket, only in the last minute of the 2nd half.
- Each team is allowed (1) 30 second timeout and (1) full time out per half. Unused timeouts do not carry over from one half to the other.
- If the score is tied at the end of the second half, play shall continue without change of baskets for one extra period with a one minute intermission before each extra period. The length of each extra period shall be three minutes, with the clock stopping on all fouls and all violations in the last two minutes. Each team will be given (1) 30-second time-out during overtime periods. Time-outs from regulation play cannot be used during an overtime period.
- Teams may substitute during dead ball. The player must check with the official scorer and must be acknowledged by the officials on the court.
Fouls and Penalties
Personal fouls: Personal fouls can occur on the offensive or defensive player. An illegal act that displaces an opponent on or away from the ball that is not deemed excessive by the official is a personal foul. Technical and intentional fouls also count as personals.
- There is no such foul as over the back, a player is entitled to a spot on the floor, ranging from the soles of their feet to the ceiling, if they do not utilize their full vertical line another player may break your plane provided that they do not displace the player. If in event they do break the plane and displace the player then there is a foul; the call is a foul termed a push and the explanation is an ‘on the back push'.
Technical fouls: technical fouls are fouls committed during a dead ball interval, obscene or excessive verbiage directed at another player, an official, staff, and or fan. The last type of technical foul is a non-player foul; this means anyone on the bench or associated with the team is considered a non-player and the technical will be charged to the bench. The penalty is two shots and the ball at half court. Three technical fouls warrant a forfeit of the current game.
Intentional fouls: a foul intended to harm another player. A malice act done without intent to play the ball, unnecessarily taking a player to the floor, or a foul in the open floor on a player who has an unimpeded route to the basket and is in possession of the ball or the ball is in flight to. These fouls count as personals as well. The penalty is two shots and the ball at the spot of interruption.
Flagrant Fouls: All flagrant fouls will be looked upon as flagrant two fouls. This means that the offending player will be ejected; in addition, she/he will be subjected to Intramural Disciplinary procedures. The offended team will automatically be AWARDED 2 POINTS PLUS THE BALL OUT OF BOUNDS at the spot of interruption.
Shooting Fouls: On foul shots we will amend the NFHS rules and use the college rules i.e. the lower two boxes will be empty, and players can enter the lane on the release (exception: the shooter and those outside the three point arc must wait for the hit). If a foul shot fails to hit any part of the rim it is a violation on the shooter.
Foul Guidelines
- A player who receives two direct technical fouls will be disqualified and barred from further participation in the game (see Disciplinary Action Policy for more information).
- If a team receives three (3) technical fouls, the game will become a forfeit for the non-offending team (see Sportsmanship Policy for more information). The team that receives the forfeit will owe the $15 forfeit fee to the Department of Campus Recreation. That fee must be paid in full before another game can be played (see Forfeit Fee Policy for more information).
- A flagrant personal foul results in the offending player's immediate ejection from the game, and two (2) automatic points plus the ball out-of-bounds for the offended team.
- A player is disqualified and barred from further participation in the game once she/he commits a fifth personal foul, two technical fouls or one flagrant foul.
- On a team's seventh personal foul in a half the opposing team enters the one and one bonus. Double bonus will take effect upon the tenth and any subsequent foul there after excluding player and team control fouls.
- NO dunking anytime. Dunking and hanging/grabbing the rim are prohibited. These violations will be penalized by an indirect technical foul. This rule applies before, during, and after all games. Player(s) involved will be responsible for any damage to equipment/facilities resulting from any violations.
Conduct
If a person is ejected (i.e. two technical fouls or 1 flagrant foul), the team has to play short for remainder of game. Any player who has to be removed from a contest or playing area for conduct of an unsportsmanlike nature is automatically ineligible for further competition until reinstated by the Director. Please study the intramural handbook.
Appeal Procedures
Appeals shall be handled by merely asking the official/supervisor to make a ruling after the play is dead. Subjective judgment calls made by officials cannot be appealed or protested. The Director will resolve player eligibility and rule interpretation.
It is a strong belief of this department that contests should be won or lost on the field of play, not through technicalities of the rules. The court supervisors or officials should be asked to resolve all disputes immediately.
Medical Procedures
The Campus Recreation Department assumes no responsibility for injuries received during intramural and open recreation activities. Participants are reminded that their participation is completely voluntary, and that a small number of injuries occur which require hospital treatment each year. The nature of sports activity and the large number of participants in the Gettysburg College Recreation and Intramural Program make the occurrence of some injuries inevitable. It is strongly recommended that all participants have a physical examination and secure medical health insurance. Any injury or accidents occurring during activities should be reported immediately to on-duty personnel. Participants who are on medication are urged to confidentially inform the Intramural supervisor/trainer of their specific situation.
Sportsmanship Rating
Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. The Campus Recreation Department reserves the right to suspend or disqualify individuals or group for unsportsmanlike conduct. Unsportsmanlike actions before, during and/or after a contest will not be tolerated and anyone who tries them will face swift discipline. The team captain assumes full responsibility for the conduct of the team and spectators.
Unsportsmanlike conduct includes actions, which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. The Campus Recreation Department disapproves of any form of taunting, which is intended or designed to embarrass, ridicule or demean others under any circumstances.
Teams qualifying for the playoff tournament (using W/L record) must maintain above 7.5 rating to be included. In addition, teams must maintain above a 7.5 rating throughout the playoff tournament. Teams dropping below this average will be eliminated from the tournament. All ratings will be cumulative.
Please read the Intramural Handbook. It is a written description of the regulations that govern the Intramural Sports Program. No matter what sport you play, these regulations govern your participation in our programs. It is imperative to the continuity of the program that all participants are aware and abide by the regulations set forth by the Campus Recreation Department.
RATING CRITERIA
9-10 = Team members participate with excellent sportsmanship within the established rules throughout the contest.
6-8 = Team or individual team members occasionally complain to the official and supervisor about rule interpretations. Sportsmanship and understanding of the rules is acceptable, but could be better.
3-5= A player or team is consistently complaining about rule interpretations, or inappropriate interactions with players from the other team, such as consistent trash talking, and/or a team player receives a technical foul.
1-2 = A team or member of the team is kicked out for unsportsmanlike conduct (including ejections), and/or a team receives at least two technical fouls.
0 = A team is forced to forfeit due to disciplinary issues.
The Campus Recreation Staff reserves the right to change any grade based on team/player's sportsmanship.







