Floor Hockey Rules
Registration
Registration Days are September 4th - 6th, 2006 in the CUB Lobby from 11:00 AM - 1:00 PM and 4:00 PM-6:00 PM or in BWH room 155 during office hours.
Registration Fee
Each team is required to pay a one-time $10 registration fee. This must be paid in cash or dorm/organization check (no personal checks accepted) during the registration period. The registration fee does not carry over from sport to sport.
Captain's Meeting
The MANDATORY captain's meeting will be held at 7:30 PM on Thursday, September 7th, 2006 in BHW 100. If a team manager or representative does not attend this meeting, the team will lose their forfeit fee and must repay the entry fee before participating in any games. Make sure someone from your team is there!
Divisions/Level of Play
Men's Women's Co-Rec
Format
This is a five (5) player (one being the goalie) league. The maximum number on a roster is (8) eight. A minimum of four (4) players is required to start a game. For Co-Rec teams, two (2) women must be on the floor at all times. Exact format of the league will be determined based on the number of teams registered. All games will be played in Bream Wright Hauser or Plank. The league will run for about five weeks plus approximately one week for the playoffs. Teams should be prepared to play any day, though we will do our best to honor requests for days/times of play.
Roster Restrictions
Participants are subject to the Intramural sports eligibility rules as stated in the Intramural handbook (page 5), and the Captain's Contract (to be signed by all team captains at mandatory captain's meeting). The following roster restrictions apply: Each team is allowed only two Club Sport players on each roster.
Playing on more than one team
An individual may not play on more than one intramural team within the same division (i.e. on two Men's teams, on two Co-Rec teams, or two Women's teams, simultaneously).
- Individuals may play on one Men's and one Co-Rec team, OR one Women's and one Co-Rec team
Forfeit Fee
In an attempt to discourage teams from not showing to scheduled contests, each team is required to pay a non-refundable $15 forfeit fee if their team forfeits a game (see Intramural Handbook page 4). This must be paid in cash or dorm/organization check (no personal checks accepted) before the team is eligible to participate in their next game. If the team does not pay the forfeit fee, the team will be dropped from the league.
Forfeits
A team forfeits a game when they are unable to assemble the minimum four (4) necessary eligible players at the time the game is scheduled to begin, or if a team attempts to reschedule a game with less than 24 hours notice.
Game time's/Forfeit time
- You are required to be present and ready to start the game at the scheduled time. A team may choose to wait until their opponent arrives to compete.
- The Intramural Supervisor reserves the right to call a forfeit due to a team's tardiness or inability to assemble the required minimum four (4) players at game time.
- If, at the regularly scheduled game time, one team has failed to produce the minimum required number of players, the opposing team will earn a win by forfeit.
- Any attempt to reschedule a game without proper advance notice will result in a loss-by-forfeit for your team, unless appropriate measures can be taken by the Campus Recreation Department to reschedule the game. Proper notice is the following: The request must be made with at least 24-hour notice on weekdays, or by noon on Friday for Sunday games.
- When team gives advance notice of a conflict their timeslot will be made available to other teams. If no other team is able to play the game will be rescheduled at the convenience of both captains.
- If both teams do not show up for a scheduled game, both teams will receive a loss by forfeit and will be required to pay the forfeit fee. If each team fails to produce at least four (4) eligible players to begin a game, and has failed to give proper notice (see above paragraph) to reschedule the game, the game will be ruled a "double forfeit" and both teams will be required to pay the forfeit fee.
- If a team chooses to wait until the opponent arrives to compete, the official game clock will start running as scheduled. The game will commence once the opponents arrive (with whatever game time remaining on the clock) with the score at 2-0.
Eligibility and Adding Players
Teams will be allowed to add new players to their roster at any time during the league. All roster additions will be handled at the game site. During the playoffs, all rosters are frozen. Be sure to bring your picture ID!
Valid ID Cards
Before anyone can participate; each player must present a PICTURE IDENTIFICATION as listed on the score sheet. NO ONE WILL BE ALLOWED TO PARTICIPATE WITHOUT PROPER IDENTIFICATION!
Team Jersey's
Each team is recommended to wear color-matching jerseys. Pennies will be provided for teams that need them.
Safety
1. Proper attire should be worn. No jeans or dress pants allowed.
2. It is forbidden to wear any object that may cause an injury or give an artificial advantage to the player, including but not limited to head gear, jewelry (including tied rope necklaces, earrings, nose rings, etc.), casts, or braces.
3. Taping of exposed jewelry will not be permitted. This is for your safety as well as others.
4. Religious medallions or medical identifications must be removed from chains and taped or sewn under the uniform.
5. Individuals are required to obtain prior approval from the Director for the use of orthopedic devices essential to protect an injury.
6. Players/coaches bleeding or having blood on clothing will be prohibited from participation until appropriate measures have been administered.
7. Any player who refuses to follow these rules may be removed from the playing area.
Rules
1.0 Equipment
1.1 The Intramural Department will provide sticks, pucks, and jerseys.
1.2 Players may wear gloves/mittens for hand protection.
1.3 Each player must wear non-marking athletic/tennis shoes.
1.4 Players may not wear baseball hats or jewelry.
1.5 Goalies must wear a regulation catcher's mask, goalies mask, or athletic protective eyewear.
1.6 Goalies may wear a baseball glove on their non-stick hand and leg pads
2.0 Game Time
2.1 Each game will consist of 3 periods (15 minute running clock). A two-minute interval will separate each period.
2.2 In the last two (2) minutes of the third period, the time will be stopped for penalties and face-offs. Unless there is more than a three (3) goal difference.
2.3 Each team will be allowed one (1) time-out per game, one (1) minute in duration. No time-outs in the last four (4) minutes of the game or in overtime. A team may call a time-out while in possession of the puck, or at a stoppage of play.
2.4 An official time out may be called for in injured player or for other circumstances deemed appropriate by the officials.
2.5 All ties will remains as such except during playoffs.
2.6 During the playoffs, if the game is tied at the end of regulation, a 5-minute sudden death period will be played.
2.7 Additional 5-minute periods will be played until a winner is determined.
3.0 Playing the Game
3.1 A face-off is used: to begin each period, after each goal, an inadvertent whistle, an official cannot determine which team caused the puck to go out of play, when both teams commit a penalty/violation, or if the puck is tied up in the corner or along the walls. Sticks must be on the floor for a face-off.
3.2 Play is started with an indirect free hit: after a team time-out; after a missed penalty shot; when a player is making no attempt to advance the puck or stalling; or after a penalty/violation.
3.3 Offside will only apply to face-offs. All players must be on their defensive side during the face-off.
3.4 Absolutely no body checking or contact will be tolerated.
3.5 There will be no icing.
3.6 A hand may be used to catch or touch an airborne puck. The puck must be dropped immediately within the radius of the catching player's stick, i.e no hand passes.
3.7 It is illegal to hold the stick horizontal to the floor at any time.
3.8 A goalie may catch the puck in their glove, but must put it in play within three (3) seconds.
3.9 Goalies when clearing the puck may not throw it above waist height, or throw it past the centerline. However, goalies may shoot it with their stick. (If goalie holds onto the puck for more than 3 seconds, a face off is taken on the defensive side.
3.10 Substitutions are free and can be made at any time. When the puck is alive a player can only enter the court when the other player is completely off the court.
4.0 Scoring
4.1 A goal is scored when the puck passes completely across the plane of the goal line.
4.2 Goals may be scored from anywhere.
4.3 Goals will not count if a stick blade is above the waist level, kicked in, the hand bats the puck, or an offensive player is in the crease.
4.4 An automatic goal will be awarded if a defensive player throws a stick and/or enters the crease to prevent the puck from entering the net.
4.5 Shots which bounce off a player's body and into the net will be counted, if the contact with the person is accidental (official's judgment).
4.6 No goal can be scored while an offensive player's feet are in the crease.
5.0 Penalties
5.1 Teams cannot play with fewer than three (3) players. If more than two (2) players are penalized during the same time, penalties shall be served in succession.
5.2 Minor penalties will expire if the team playing with the advantage scores a goal. Penalty minutes will carry over into the next period. If two (2) or more players are penalized only one (1) player may return per goal scored against their team. The player who has the least amount of time left on their penalty will return.
5.3 When a violation occurs, a delayed penalty (held whistle) will be called if the offended player/team retains possession of the puck and has a clear opportunity to score.
5.4 Player fouls shall be recorded as in the game of basketball. A player who receives five (5) fouls of any combination shall be disqualified from the remainder of the game. In addition, any player who receives two (2) major fouls shall be disqualified.
5.5 Any player ejected from a game must make an appointment to discuss the situation with the Intramural Director before they will be allowed to participate in any intramural activity.
6.0 Player Misconduct
6.1 Misconduct penalties will result in a player ejection.
6.2 Misconduct penalties include:
-Excessive use of profanity.
- Extensive abuse of the facility and/or equipment.
- Slashing.
- Unnecessary rough plays.
- Fighting.
- Deliberate roughing/checking.
- Verbal or physical abuse towards an official, opponent, or supervisor.
- Any unsportsmanlike conduct that in the opinion of the official warrants ejection.
7.0 Major Penalty
7.1 All major penalties will result in the player serving a FIVE- minute penalty. Play will start with an indirect free hit awarded to the offended team.
7.2 Major penalty fouls include:
- Tripping - intentional tripping with the stick or any body part.
- Elbowing - use of the elbow to impede an opponent.
- Throwing the stick - intentional throwing of the stick to gain an advantage.
- Hooking - wrapping the stick around a player.
- Checking/Roughness - any unnecessary body contact.
- Intentional holding of a player from scoring on a breakaway.
- Intentional delay of game not applicable to the goalie 3- second rule.
- Two major penalties result in an ejection.
8.0 Minor Penalty
8.1 All roughing penalties will result in the player serving a two (2) minute penalty. Play will start with an indirect free hit awarded to the offended team.
8.2 Minor penalties include:
- Equipment abuse - any beating or bending of equipment.
NOTE: PLAYERS CAN BE HELD RESPONSIBLE TO PAY FOR DAMAGE TO EQUIPMENT NOT ASSOCIATED WITH THE NORMAL WEAR AND TEAR FROM PLAYING.
- High sticking - above the waist (on the shot, and/or in traffic).
- Holding.
- Habitual minor fouls.
- Interference - inhibiting the progress of an opponent with is not in possession of the puck, or knocks the stick out of the opponent's hand, or who prevents a player from regaining possession of a dropped stick.
- Illegal substitutions.
- Kicking or throwing the puck.
- Goal crease violations.
- Moving the net by defensive team with no shot at net (if intentional act with shot on goal, it will result in a penalty shot).
- Contact with the goalie inside the crease whether accidental or not.
- All minor penalties may be considered major if flagrant.
9.0 Minor Foul
9.1 Results in the loss of the puck and an indirect shot at the point of infraction. An INDIRECT SHOT is an uncontested shot taken by a player with all players at least ten (10) feet away in all directions. The shooter may touch the puck only once. A goal cannot be scored off an indirect shot until touched by another player other than the goalie. If the non-fouling team retains possession and has a clear advantage, a play-on signal will be given by the official
9.2 Minor fouls are:
- Offside or interference on a face-off.
- Hand pass.
- Goalie throwing puck past centerline (may be shot with the stick) and/or throwing puck above waist height.
-Player in the crease or breaking the plane of crease with the stick or body. When the offensive team violates this rule, the official shall stop play immediately and award the indirect shot. When the defensive team violates this rule, the official will blow the whistle and award the indirect shot only when the puck has come into the possession of an opposing player.
- High sticking - blade comes above the waist (on an open shot or just carrying the stick down the floor).
-Body contact - incidental or accidental body contact.
- Goalie violation - Playing puck forward, holding puck for more than three (3) seconds.
- A player, who continuously fouls, will receive a minor penalty.
10.0 Penalty Shot
10.1 A penalty shot will be awarded to a player who, in the official's judgment had a clear opportunity to shoot on goal and was prevented from doing so by an opponent tripping, holding, etc. A goal will be awarded if a player stops a clear opportunity to score a goal by throwing their stick, entering the crease, etc.
10.2 All players except the goalie and player attempting the shot will move to the opposite half of the floor.
10.3 The shooting player will place the puck anywhere on the penalty line. The shot must be taken within five (5) seconds, following the official's whistle. If the puck is moved prior to the shot, the official will call a face-off.
10.4 The goalie must be stationary inside their crease, with both feet on the goal line until the puck is played.
10.5 If the shot is missed, play will immediately be dead and a face off will occur at the nearest designated spot on the floor. If the shot is made a face-off will occur at center court.
Medical Procedures
The Campus Recreation Department assumes no responsibility for injuries received during intramural and open recreation activities. Participants are reminded that their participation is completely voluntary. Each year a small number of injuries occur which require hospital treatment. The nature of sports activity and the large number of participants in the Gettysburg Intramural Program make the occurrence of some injuries inevitable. It is strongly recommended that all participants have a physical examination and secure medical health insurance. Any injury or accidents occurring during activities should be reported immediately to on-duty personnel. Participants who are on medication are urged to confidentially inform the Intramural supervisor/trainer of their specific situation.
Please read the Intramural Handbook. It is a written description of the regulations that govern the Intramural Sports Program. No matter what sport you play, these regulations govern your participation in our programs. It is imperative to the continuity of the program that all participants are aware and abide by the regulations set forth by the Campus Recreation Department.
Sportsmanship Rating
Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. The Campus Recreation Department reserves the right to suspend or disqualify individuals or group for unsportsmanlike conduct. Unsportsmanlike actions before, during and/or after a contest will not be tolerated and anyone who tries them will face swift discipline. The team captain assumes full responsibility for the conduct of the team and spectators.
Unsportsmanlike conduct includes actions which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. The Campus Recreation Department disapproves of any form of taunting, which is intended or designed to embarrass, ridicule or demean others under any circumstances.
Teams qualifying for the playoff tournament (using W/L record) must average a "B" (3.0) rating to be included. In addition, teams must maintain a "B" (3.0) rating throughout the playoff tournament. Teams dropping below 3.0 average will be eliminated from the tournament. All ratings will be cumulative.
RATING CRITERIA
A = Team or individual team members cause no problems for officials or employees of the department and participate with excellent sportsmanship within the established rules throughout the contest.
B = Team or individual team members occasionally complain to the official and supervisor about rule interpretations. Sportsmanship and understanding of the rules is acceptable, but could be better.
C = A player or team is repeatedly warned for unsportsmanlike conduct.
D = Any member of the team is ejected from the game for unsportsmanlike conduct.
F = Two or more members of the team are ejected from the game for unsportsmanlike conduct.
The Director of Campus Recreation reserves the right to change any grade based on team/player's sportsmanship.






