facebook    
 
Gettyburg College

myGettysburg personalizes your web experience.

Prospective students

  • Update your interests
  • Connect with contacts on campus
  • Check the status of your application materials

Alumni

  • Update your profile and contact information
  • Search the alumni directory
  • Manage your investment in Gettysburg

Learn more

 

Search


Rules

Registration

Registration Days are Monday, Sept. 14th through Wednesday, Sept. 16th, 2009.  Register in the CUB Lobby from 11:00AM - 1:00 PM or stop by BWH room 111 during office hours.

Registration Fee

Each team is required to pay a one-time $10 registration fee.  This must be paid in cash or dorm/organization check (no personal checks accepted) during the registration period.  The registration fee does not carry over from sport to sport.

Mandatory Captain's Meeting

The MANDATORY captain's meeting will be held on Wednesday, Sept. 16th at 5:30 PM in BWH 100N.  If a team manager or representative does not attend this meeting, the team will owe a $20 fee and that must be paid (to the Department of Campus Recreation) before participating in any games.

Divisions/Level of Play

Men's A  Men's B  Women's Co-Rec

Format

This is a six (6) player league.  A minimum of four (4) players is required to start a game.   For Co-Rec teams, three (3) women must be on the floor at all times.  You may end the game with no less than three (3) players due to injury or players fouling out, unless deemed otherwise by the supervisor on duty (i.e. game remains competitive). 

Roster Restrictions

Participants are subject to the Intramural sports eligibility rules as stated in the Intramural handbook (page 5), and the Captain's Statement (to be signed by all team captains at mandatory captain's meeting).

 

Playing on more than one team

  • An individual may not play on more than one intramural team within the same division (i.e. on two Men's teams, on two Co-Rec teams, or two Women's teams, simultaneously).
  • Individuals may play on one Men's and one Co-Rec team, OR one Women's and one Co-Rec team.

Eligibility and Adding Players

  • All players must sign the "Agreement to Participate" form in order to play.  If a team is adding a new player (someone whose name isn't on the score sheet), that player must first sign the "Agreement to Participate" form before s/he is allowed to play.
  • Players must play in at least 1 of the scheduled games in order to be eligible to participate in playoffs

Valid ID Cards

Players must be prepared to furnish a valid Gettysburg College Picture Identification upon request. Intramural Supervisors reserve the right to not allow any player to participate who does not present a valid ID.

Forfeit Fee

In an attempt to discourage teams from not showing to scheduled contests, each team is required to pay a non-refundable $20 forfeit fee if their team forfeits a game (see Intramural Handbook page 4). This must be paid in cash or dorm/organization check (no personal checks accepted) before the team is eligible to participate in their next game.  If the team does not pay the forfeit fee, the price for the fee will increase to $40 and the team will be dropped from the league. Student Accounts will be charged if not paid.

Forfeits

A team forfeits a game when they are unable to assemble the minimum four (4) necessary eligible players (or minimum two (2) female players in the coed league) at the time the game is scheduled to begin, or if a team attempts to reschedule a game with less than 24 hours notice. Game time is Forfeit time. You are required to be present and ready to start the game at the scheduled time.

A team may choose to wait until their opponent arrives to compete.  However, the official game clock will start running as scheduled.  The game will commence once the opponent arrives (with whatever game time remaining on the clock.)

  • The Intramural Supervisor reserves the right to call a forfeit due to a team's tardiness or inability to assemble the required minimum four (4) players at game time.
  • If, at the regularly scheduled game time, one team has failed to produce the minimum required number of players, the opposing team will earn a win by Forfeit
  • Any attempt to reschedule a game without proper advance notice will result in a loss-by-forfeit for your team, unless appropriate measures can be taken by the Campus Recreation Department to reschedule the game.  Proper notice is the following: The request must be made with at least 24-hour notice on weekdays, or by noon on Friday for Sunday games.
  • If both teams do not show up for a scheduled game, both teams will receive a loss by forfeit and will be required to pay the forfeit fee.  If each team fails to produce at least four (4) eligible players to begin a game, and has failed to give proper notice (see above paragraph) to reschedule the game, the game will be ruled a "double forfeit" and both teams will be required to pay the forfeit fee.

Rescheduling Games

Teams may not be able to make it to all their scheduled games, due to academic or other commitments.  Submit to Campus Recreation (x6322; campusrec@gettysburg.edu), in writing or by phone call, the reason for re-scheduling AT LEAST 24-hours before scheduled game time. NOTE:  If the game is on a Sunday, requests for reschedules must be made by Friday at Noon.  If the request is made without 24-hour notice on weekdays, or not by noon on Friday for Sunday games, you will receive a LOSS BY FORFEIT for inadequate notice.  Once notification has been made to Campus Recreation, the slot will be made public for any interested teams. If no teams respond the game will be cancelled.

Protests

No protest will be considered which concerns the judgment of an official. To be valid, a protest of a rule interpretation must be verbally registered with an official at the time of the incident.

If either captain believes the ruling to be in error, she/he may request that the official consult with the sports supervisor on duty. If either captain believes the supervisor's ruling to be in error, she/he should at that time complete the protest form and continue the game under protest.

Team Jerseys

Each team is recommended to wear color-matching jerseys. Pennies will be provided for teams that need them.

Safety

    1.   Proper attire should be worn. No jeans or dress pants allowed. Rubber soled sneakers must   be worn.

    2.    It is forbidden to wear any object that may cause an injury or give an artificial advantage to the player, including but not limited to head gear, jewelry (including tied rope necklaces, earrings, nose rings, etc.), casts, or braces.

    3.    Taping of exposed jewelry will not be permitted. This is for your safety as well as others.

    4.    Religious medallions or medical identifications must be removed from chains and taped or sewn under the uniform.

    5.   Individuals are required to obtain prior approval from the Director for the use of orthopedic devices essential to protect an injury.

    6.   Players/coaches bleeding or having blood on clothing will be prohibited from participation until appropriate measures have been administered.

    7.     Any player who refuses to follow these rules may be removed from the playing area.

Rules

The Playing Court: The court measures 20 meters (65' 7") by 40 meters (131' 3"). The court is larger than a basketball court, but the length may be shortened when space is limited. The goal area line, or 6-meter line (19' 8"), is the most important line. No one except the goalie is allowed to stand in the goal area. The goal opening is 2 meters by 3 meters. Players may jump into the area if the ball is released before landing in the area.

Number of Players: There are six players on each team (five court players and one goalie). A maximum of 12 players may dress and participate in a game for each team. Substitutes may enter the game at any time through own substitution area as long as the player they are replacing has left the court.

Duration of the Game: The game consists of two 20 minute halves. This is running time except for injury or one team time-out per half. The teams change benches at half-time. If the score is tied at the end of these two halves, the game is a tie (except in playoffs, where 5 minute overtimes are played until there is a winner).

Passive Play: It is illegal to keep the ball in a team's possession without making a recognizable attempt to attack and to try to score. In other words, a team cannot stall (free-throw awarded to the other team).

Throw-Off: A throw-off is taken by the team that wins the coin toss and chooses to start the game with the ball. Each team must be in its own half of the court with the defense 3 meters away from the ball. Following a whistle, the ball is passed from center court to a teammate and play begins. Throw-off is repeated after every goal scored and after half-time.

Scoring: A goal is scored when the entire ball crosses the goal line inside the goal. A goal may be scored from any throw (free-throw, throw-in, throw-off, goal-throw).

Playing The Ball

A player is allowed . . . -To run with the ball for 3 steps -To hold the ball for 3 seconds -Unlimited dribble with 3 steps allowed before and after dribbling (no double-dribble).

A player is NOT allowed . . .

  • To endanger an opponent with the ball.
  • To pull, hit or punch the ball out of the hands of an opponent.
  • To contact the ball below the knee.
  • To dive on the floor for a rolling or stationary ball.

Defending the Opponent: A player is allowed to use the torso of the body to obstruct an opponent with or without the ball. However, using the outstretched arms or legs to obstruct, push, hold, trip or hit is NOT allowed. The attacking player is not allowed to charge into a defensive player.

Throw-In: A throw-in is awarded when ball goes out of bounds on the sideline or when the ball is last touched by a defensive player (excluding the goalie) and goes out of bounds over the endline. The throw-in is taken from the spot where the ball crossed the sideline, or if it crossed the endline, from the nearest corner. The thrower must place one foot on the sideline to execute the throw. All opposing players must stay 3 meters away from the ball.

Referee Throw: A referee throw is awarded when . . . The ball touches anything above the court after a simultaneous infringement of the rules after simultaneous possession of the ball.

The Referee throws the ball vertically between two opposing players. The jumping players may grab the ball or tap it to a teammate. All other players must be 3 meters away from the throw. The referee throw is always taken at center court.

Free-Throw: For a minor foul or violation, a free-throw is awarded to the opponent at the exact spot it took place. If the foul or violation occurs between the goal area line and the 9-meter line, the throw is taken from the nearest post outside the 9-meter line. The thrower must keep one foot in contact with the floor, then pass or shoot.

7-Meter Throw: The 7-meter throw is awarded when . . .

  • A foul destroys a clear chance to score
  • The goalie carries the ball back into his or her own goal area
  • A court player intentionally plays the ball to his or her own goalie in the goal area and the goalie touches the ball
  • A defensive player enters his or her goal area to gain an advantage over an attacking player in possession of the ball.

All players must be outside the free-throw line when the throw is taken. The player taking the throw has 3 seconds to shoot after referee's whistle. Any player may take the 7-meter throw.

Goal-Throw: A goal-throw is awarded when . . . The ball rebounds off the goalkeeper over the endline The ball is thrown over the endline by the attacking team.

The goalie takes the throw inside the goal area and is not restricted by the 3-step/3-second rule.

Warnings (yellow card): The referee gives only one warning to a player for rule violations and a total of three to a team. Exceeding these limits results in 2-minute suspensions thereafter. Warnings are not required prior to giving out a 2-minute suspension. 2-minute suspensions awarded for . . . -Serious or repeated rules violations -Unsportsmanlike conduct -Illegal substitution. -The suspended player's team plays short for 2 minutes.

Disqualification and Exclusion (red card): A disqualification is the equivalent of three, 2-minute suspensions. A disqualified player cannot play for the duration of the game, but the team can replace player after the 2-minute suspension expires. An exclusion is given for assault and other dangerous or severe conduct. The excluded player's team continues short one player for the rest of the game.

Conduct

If a person is ejected, the team has to play short for remainder of game. Any player who has to be removed from a contest or playing area for conduct of an unsportsmanlike nature is automatically ineligible for further competition until reinstated by the Director. Please study the intramural handbook.

Appeal Procedures

Appeals shall be handled by merely asking the official/supervisor to make a ruling after the play is dead. Subjective judgment calls made by officials cannot be appealed or protested. The Director will resolve player eligibility and rule interpretation.

It is a strong belief of this department that contests should be won or lost on the field of play, not through technicalities of the rules. The court supervisors or officials should be asked to resolve all disputes immediately.

Medical Procedures

The Campus Recreation Department assumes no responsibility for injuries received during intramural and open recreation activities. Participants are reminded that their participation is completely voluntary, and that a small number of injuries occur which require hospital treatment each year. The nature of sports activity and the large number of participants in the Gettysburg College Recreation and Intramural Program make the occurrence of some injuries inevitable. It is strongly recommended that all participants have a physical examination and secure medical health insurance. Any injury or accidents occurring during activities should be reported immediately to on-duty personnel. Participants who are on medication are urged to confidentially inform the Intramural supervisor/trainer of their specific situation.

Sportsmanship Rating

Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. The Campus Recreation Department reserves the right to suspend or disqualify individuals or group for unsportsmanlike conduct. Unsportsmanlike actions before, during and/or after a contest will not be tolerated and anyone who tries them will face swift discipline. The team captain assumes full responsibility for the conduct of the team and spectators.

Unsportsmanlike conduct includes actions, which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. The Campus Recreation Department disapproves of any form of taunting, which is intended or designed to embarrass, ridicule or demean others under any circumstances.

Teams qualifying for the playoff tournament (using W/L record) must maintain above 7.5 rating to be included. In addition, teams must maintain above a 7.5 rating throughout the playoff tournament. Teams dropping below this average will be eliminated from the tournament. All ratings will be cumulative.

Please read the Intramural Handbook.  It is a written description of the regulations that govern the Intramural Sports Program.  No matter what sport you play, these regulations govern your participation in our programs.  It is imperative to the continuity of the program that all participants are aware and abide by the regulations set forth by the Campus Recreation Department.

RATING CRITERIA

9-10 = Team members participate with excellent sportsmanship within the established rules throughout the contest.

6-8 = Team or individual team members occasionally complain to the official and supervisor about rule interpretations. Sportsmanship and understanding of the rules is acceptable, but could be better.

3-5= A player or team is consistently complaining about rule interpretations, or inappropriate interactions with players from the other team, such as consistent trash talking.

1-2 = A team or member of the team is kicked out for unsportsmanlike conduct (including ejections).

0 = A team is forced to forfeit due to disciplinary issues.

The Campus Recreation Staff reserves the right to change any grade based on team/player's sportsmanship.

 

 
Gettysburg College 300 North Washington Street · Gettysburg, PA 17325
P: 717.337.6300