Womens Indoor Field Hockey Rules
Indoor Field Hockey Rules
Registration
Registration is March 30th - April 1st, 2009 in the CUB Lobby from 11:00AM - 1:00 PM or stop by BWH room 155 during office hours.
Registration Fee
Each team is required to pay a one-time $10 registration fee. This must be paid in cash or dorm/organization check (no personal checks accepted) during the registration period. The registration fee does not carry over from sport to sport.
Captain's Meeting
The MANDATORY captain's meeting will be held at 8:00 PM on Wednesday, April 1st, 2009 in BWH 100N. If a team manager or representative does not attend this meeting the team is not guaranteed a spot in the league. If the team is allowed to play, the team will owe a $15 fee and must be paid prior to their first game.
Divisions of Competition
Women's
Format
This is a five player league-no goalkeepers. Teams must have a minimum of four (4) players for a game to begin. Regular season will consist of pool play followed by a single elimination playoff tournament. Games are scheduled between 6:00pm-11:00pm, Sunday through Thursday. All games will be played in Hauser Field House. The league will run four weeks plus one week for playoffs. Teams should be prepared to play every day, though we will do our best to honor requests for days/times of play.
Roster Restrictions
Participants are subject to the Intramural sports eligibility rules as stated in the Intramural handbook (page 5) and the Captain's Contract (to be signed by all team captains at the mandatory captain's meeting). The following roster restrictions apply:
Playing on more than One Team
- An individual may not play on more than one intramural team. Since this is a women's only league, a failure to abide by this rule will automatically dismiss the team from the league.
Varsity and Ex-Varsity Players
- Any individual who participated for more than two weeks on an intercollegiate field hockey team (varsity or junior varsity) during the 2008-2009 academic calendar year is INELIGIBLE to participate in intramural field hockey. (For example, any player who is listed on the Gettysburg College field hockey roster for the Fall 2008 season is ineligible to participate.)
- Try-outs do not count towards the two weeks of participation on an intercollegiate team.
Eligibility and Adding Players
- All Players must sign the "Agreement to Participate" form in order to play. If a team is adding a new player (someone whose name is not on the score sheet), that player must first sign the "Agreement to Participate" form before s/he is allowed to play.
- Players must play in at least 2 regular season games to be eligible for the playoffs.
- No new players may be added to a roster during the playoffs.
Valid ID Cards
Players must be prepared to furnish a valid Gettysburg College Picture Identification upon request. Intramural Supervisors reserve the right to not allow any player to participate who does not present a valid ID.
Forfeit Fee
In an attempt to discourage teams from not showing to scheduled contests, each team is required to pay a non-refundable $15 forfeit fee if their team forfeits a game (see Intramural Handbook page 4). This must be paid in cash or dorm/organization check (no personal checks accepted) before the team is eligible to participate in their next game. If the team does not pay the forfeit fee, the price for the fee will increase to $30 and the team will be dropped from the league. Student Accounts will be charged if not paid.
A team forfeits a game when they are unable to assemble the minimum four (4) necessary eligible players at the time the game is scheduled to begin, or if a team attempts to reschedule a game with less than 24 hours notice. Game time is Forfeit time. You are required to be present and ready to start the game at the scheduled time.
- The Intramural Supervisor reserves the right to call a forfeit due to a team's tardiness or inability to assemble the required minimum four (4) players at game time.
- If, at the regularly scheduled game time, one team has failed to produce the minimum required number of players, the opposing team will earn a win by Forfeit
- Any attempt to reschedule a game without proper advance notice will result in a loss-by-forfeit for your team, unless appropriate measures can be taken by the Campus Recreation Department to reschedule the game. Proper notice is the following: The request must be made with at least 24-hour notice on weekdays, or by noon on Friday for Sunday games.
- If both teams do not show up for a scheduled game, both teams will receive a loss by forfeit and will be required to pay the forfeit fee. If each team fails to produce at least four (4) eligible players to begin a game, and has failed to give proper notice (see above paragraph) to reschedule the game, the game will be ruled a "double forfeit" and both teams will be required to pay the forfeit fee.
Rescheduling Games
Teams may not be able to make it to all their scheduled games, due to academic or other commitments. Submit to Campus Recreation (x6322; campusrec@gettysburg.edu), in writing or by phone call, the reason for re-scheduling AT LEAST 24-hours before scheduled game time. NOTE: If the game is on a Sunday, requests for reschedules must be made by Friday at Noon. If the request is made without 24-hour notice on weekdays, or not by noon on Friday for Sunday games, you will receive a LOSS BY FORFEIT for inadequate notice. Once notification has been made to Campus Recreation, the slot will be made public for any interested teams. If no teams respond the game will be cancelled.
Protests
No protest will be considered which concerns the judgment of an official. To be valid, a protest of a rule interpretation must be verbally registered with an official at the time of the incident.
If either captain believes the ruling to be in error, he/she may request that the official consult with the sports supervisor on duty. If either captain believes the supervisor's ruling to be in error, he/she should complete the protest form and continue the game under protest at that time.
Safety
- Proper attire should be worn. No jeans or dress pants allowed.
- It is forbidden to wear any object that may cause an injury or give an artificial advantage to the player, including but not limited to head gear, jewelry (including tied rope necklaces, earrings, nose rings, etc.), casts, or braces.
- Taping of exposed jewelry will not be permitted. This is for your safety as well as others.
- Religious medallions or medical identifications must be removed from chains and taped or sewn under the uniform.
- Individuals are required to obtain prior approval from the Director for the use of orthopedic devices essential to protect an injury.
- Players/coaches bleeding or having blood on clothing will be prohibited from participation until appropriate measures have been administered.
- Any player who refuses to follow these rules may be removed from the playing area.
Rules
The 2007 USA Field Hockey Rules shall govern play of all intramural games with the exemptions listed in these rules; the Director having the authority to modify said rules at his/her discretion.
Indoor Field Hockey Rule Amendment
General Rules
- Play will consist of two 20 minute halves, with a five minute halftime.
- Play will begin with a pass from the center of the field at the start of the half, as well as after goals are scored.
- Players with the ball are considered attackers, and one's without the ball are considered defenders.
- All players must start in their defensive half, but the ball may start in any direction along the floor.
- Block tackling is permitted as long as the defender does not make contact with the attacker or her stick before playing the ball. In addition, the player with the ball may not intentionally use the body to push a defender out of the way.
- Field players may not play the ball with their feet. However, if the contact occurs unintentionally without an obvious advantage, then there should be no penalty rewarded.
- Obstruction occurs in three ways:
- When a defender comes between the player with possession and the ball without first performing a legitimate block tackle
- When a defender's stick comes between the attacker's stick and the ball or makes contact with the attacker's stick
- Blocking the opposition's passage to the ball, this is done usually intentionally.
- Free hits are awarded when an offense takes place outside the scoring circle.
- Opponents must move 5 meters from the ball when a free hit takes place, and when attacking free hits occur within 5 meters of the circle all attackers other than the one taking the hit must also be 5 meters away.
- A 15 meter hit is given if an attacking player commits a foul forward of that line, or if the ball passes over the backline of an attacker. These hits are taken in line with where the foul was committed. If the attack commits a foul in the circle they are attacking, the defense has the option to take the free hit anywhere in that circle.
- Long corners are played by the attacking team and involve a free hit 5 meters from the corner closest to where the ball went out of play.
- The short corner is awarded against the defending team when they commit any offense in their defensive circle.
- Three defenders are arranged along the backline to begin a short corner. The rest of the defenders must return to the center line until the ball is in play. The attacking players begin by standing outside the scoring circle, except for the one attacker who starts the corner by playing the ball from a 10 meter mark on either side of the goal. Play begins when the player pushes or hits the ball to the other attackers outside the circle. The ball must pass outside the circle before the attackers attempt to get a shot into the goal.
- Penalty strokes will not be awarded to the offensive team when a defender commits a deliberate foul inside the defensive circle which prevents the attacker from playing the ball, instead the play will resume with an offensive short corner.
Additional Playing Rules
- Players are permitted to play the ball with any part of the stick except for the rounded side (back).
- There are no set positions even though teams usually designate positions into forwards, midfielders, and backs. This means that a defensive back can play the forward position, and a forward can go back and play defense if they would like.
- If the ball is raised off the ground and considered a dangerous play by the official, then the ball is awarded to the other team.
- It is legal to raise the ball when an attacker puts a shot on goal.
- Sticks may not be raised above the waist, and depending on the height of the stick, will be awarded the other team's possession and a possible card by the player who had the high stick.
- Three cards will be given out during play:
- Green card is a warning
- Yellow card is a temporary suspension of 2 minutes, and during this time substitution will be prohibited.
- Red card is dismissal from the rest of the game
- Ties will take place in the regular season. During the playoffs, tiebreakers will be determined with a "sudden death" goal, and will consist of a 3 minute overtime period. If there is no goal during the overtime session, then penalty shots will take place. Each team will have three shooters, and whoever has the most goals after each team has three players shoot will be the winner. If it is still tied after three shooters, one player from each team will shoot until there is a winner.
Conduct
If a person is ejected, the team has to play short for remainder of game. Any player who has to be removed from a contest or playing area for conduct of an unsportsmanlike nature is automatically ineligible for further competition until reinstated by the Director. Please study the intramural handbook.
Appeal Procedures
Appeals shall be handled by merely asking the official/supervisor to make a ruling after the play is dead. Subjective judgment calls made by officials cannot be appealed or protested. The Director will resolve player eligibility and rule interpretation.
Medical Procedures
The Campus Recreation Department assumes no responsibility for injuries received during intramural and open recreation activities. Participants are reminded that their participation is completely voluntary. As with most sports the risk of injury is present, intramurals is no different, each year a small number of injuries occur which require hospital treatment. The nature of sports activity and the large number of participants in the Gettysburg College Recreation and Intramural Program make the occurrence of some injuries inevitable. It is strongly recommended that all participants have a physical examination and secure medical health insurance. Any injury or accidents occurring during activities should be reported immediately to on-duty personnel. Participants who are on medication are urged to confidentially inform the Intramural supervisor/trainer of their specific situation.
Sportsmanship Rating
Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. The Campus Recreation Department reserves the right to suspend or disqualify individuals or group for unsportsmanlike conduct. Unsportsmanlike actions before, during and/or after a contest will not be tolerated and anyone who tries them will face swift discipline. The team captain assumes full responsibility for the conduct of the team and spectators.
Unsportsmanlike conduct includes actions which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. The Campus Recreation Department disapproves of any form of taunting, which is intended or designed to embarrass, ridicule or demean others under any circumstances.
Teams qualifying for the playoff tournament (using W/L record) must maintain above 7.5 rating to be included. In addition, teams must maintain above a 7.5 rating throughout the playoff tournament. Teams dropping below this average will be eliminated from the tournament. All rating will be cumulative.
Rating Criteria
9-10 = Team members participate with excellent sportsmanship within the established rules throughout the contest.
6-8 = Team or individual team members occasionally complain to the official and supervisor about rule interpretation. Sportsmanship and understanding of the rules is acceptable, but could be better.
3-5 = A player or team is incessantly complaining about rule interpretations or judgment calls.
1-2 = A team or member of the team is kicked out for unsportsmanlike conduct (including ejections).
0 = A team is forced to forfeit due to disciplinary issues.
The Campus Recreation Staff reserves the right to change any grade based on team/player's sportsmanship.






