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Womens Lacrosse Rules

Indoor Lacrosse Rules 2009

Registration
Registration Days are Monday, Sept. 14th through Wednesday, Sept. 16th, 2009. Register in the CUB Lobby from 11:00AM - 1:00 PM, online, or in BWH 111.

Registration Fee
Each team is required to pay a one-time $10 registration fee. This must be paid in cash or dorm/organization check (no personal checks accepted) during the registration period. The registration fee does not carry over from sport to sport.

Mandatory Captain's Meeting
The MANDATORY captain's meeting will be held on Wednesday, Sept. 16th, 2009 at 5:00 PM in BWH 100. If a team manager or representative does not attend this meeting, the team will owe a $20 fee and that must be paid (to the Department of Campus Recreation) before participating in any games.

Divisions/Level of Play
Women's

Format
This is a five (5) player league. A minimum of four (4) players is required to start a game, no goalie. Games will be on Sunday's in the field house.

Roster Restrictions
Participants are subject to the Intramural sports eligibility rules as stated in the Intramural handbook (page 5), and the Captain's Contract (to be signed by all team captains at mandatory captain's meeting). The following roster restrictions apply: No more than ten players on a roster. Individuals on the current (2009-10) intercollegiate lacrosse roster are not allowed to participate.

Playing on more than one team

  • An individual may not play on more than one intramural team.

Eligibility and Adding Players

  • All players must sign the "Agreement to Participate" form in order to play. If a team is adding a new player (someone whose name isn't on the score sheet), that player must first sign the "Agreement to Participate" form before s/he is allowed to play.
  • Players must play in at least 1 of the scheduled games in order to be eligible to participate in playoffs.

Valid ID Cards
Players must be prepared to furnish a valid Gettysburg College Picture Identification upon request. Intramural Supervisors reserve the right to not allow any player to participate who does not present a valid ID.

Forfeit Fee
In an attempt to discourage teams from not showing to scheduled contests, each team is required to pay a non-refundable $20 forfeit fee if their team forfeits a game (see Intramural Handbook page 4). This must be paid in cash or dorm/organization check (no personal checks accepted) before the team is eligible to participate in their next game. If the team does not pay the forfeit fee, the price for the fee will increase to $40 and the team will be dropped from the league. Student Accounts will be charged if not paid.

Forfeits
A team forfeits a game when they are unable to assemble the minimum four (4) necessary eligible players at the time the game is scheduled to begin, or if a team attempts to reschedule a game with less than 24 hours notice. Game time is Forfeit time. You are required to be present and ready to start the game at the scheduled time.

A team may choose to wait until their opponent arrives to compete. However, the official game clock will start running as scheduled. The game will commence once the opponent arrives (with whatever game time remaining on the clock.)

  • The Intramural Supervisor reserves the right to call a forfeit due to a team's tardiness or inability to assemble the required minimum four (4) players at game time.
  • If, at the regularly scheduled game time, one team has failed to produce the minimum required number of players, the opposing team will earn a win by Forfeit
  • Any attempt to reschedule a game without proper advance notice will result in a loss-by-forfeit for your team, unless appropriate measures can be taken by the Campus Recreation Department to reschedule the game. Proper notice is the following: The request must be made with at least 24-hour notice on weekdays, or by noon on Friday for Sunday games.
  • If both teams do not show up for a scheduled game, both teams will receive a loss by forfeit and will be required to pay the forfeit fee. If each team fails to produce at least four (4) eligible players to begin a game, and has failed to give proper notice (see above paragraph) to reschedule the game, the game will be ruled a "double forfeit" and both teams will be required to repay the forfeit fee.

Rescheduling Games
Teams may not be able to make it to all their scheduled games, due to academic or other commitments. During the season possible reschedule dates will be posted on the Campus Recreation Web site. If your team needs to reschedule, the Campus Recreation Department requires advance notice so as to make appropriate accommodations for officials, supervisors, and facility space. The following reschedule procedure should be used when rescheduling a game: Submit to Campus Recreation (x6322; campusrec@gettysburg.edu), in writing or by phone call, the reason for re-scheduling AT LEAST 24-hours before scheduled game time. NOTE: Since the game is on a Sunday, requests for reschedules must be made by Friday at Noon. If the request is made without 24-hour notice on weekdays, or not by noon on Friday for Sunday games, you will receive a LOSS BY FORFEIT for inadequate notice. Once notification has been made to Campus Recreation, the slot will be made public for any interested teams. If no teams respond the game will be postponed to a later date mutually agreed upon by both captains

Protests
No protest will be considered which concerns the judgment of an official. To be valid, a protest of a rule interpretation must be verbally registered with an official at the time of the incident.

If either captain believes the ruling to be in error, she/he may request that the official consult with the sports supervisor on duty. If either captain believes the supervisor's ruling to be in error, she/he should at that time complete the protest form and continue the game under protest.

Team Jerseys
Each team is recommended to wear color-matching jerseys. Visible numbers (0-99) must be displayed on the back of the jersey. No taped-on or pinned-on numbers are permitted. Pennies will be provided for teams that need them.

Safety
1. Proper attire should be worn. No jeans or dress pants allowed. Rubber soled sneakers must be worn.

2. It is forbidden to wear any object that may cause an injury or give an artificial advantage to the player, including but not limited to head gear, jewelry (including tied rope necklaces, earrings, nose rings, etc.), casts, or braces.

3. Taping of exposed jewelry will not be permitted. This is for your safety as well as others.

4. Religious medallions or medical identifications must be removed from chains and taped or sewn under the uniform.

5. Individuals are required to obtain prior approval from the Director for the use of orthopedic devices essential to protect an injury.

6. Players/coaches bleeding or having blood on clothing will be prohibited from participation until appropriate measures have been administered.

7. Any player who refuses to follow these rules may be removed from the playing area.

Rules
The 2009 National Collegiate Athletic Associations Rules shall govern play of all intramural games with the exemptions listed in these rules; the Campus Recreation Department having the authority to modify said rules at its discretion:

All teams must be ready to begin 10 minutes before the time scheduled. Games will start on time and if the team is not ready to play at the starting time, the game will be declared a forfeit.

  • 1. The game is five-on-five without a goalie. Roster minimum is ten. A team may not begin with less than four on the floor; however, they can finish with less than four players. If a team is playing short handed, the other team is not required and should not play short-handed to accommodate the other team.
  • 2. Games will consist of two fifteen-minute halves, running time. Halftime will be three minutes.
  • 3. There will be no overtime periods in the regular season. In playoff situations teams will play three-minute periods. Two minutes between periods.
  • 4. Each team is permitted one timeout per half. Timeouts do not carry over into subsequent periods.
  • 5. After a goal is scored, the ball will be put in play by the scored-upon team at it is own end line on the referee's whistle. Face-offs will be used at the beginning of each half and any overtime period.
  • 6. Any ball hitting the ceiling above the playing surface will be considered out of play. The team that did not last touch the ball will be awarded the ball at the spot nearest the spot and a referee's whistle will initiate play.
  • 7. No body checking is permitted, EVER. After a player receives 5 fouls, they are disqualified.
  • 8. An opponent's stick may not be within one foot of a woman's head.

Conduct
If a person is ejected (i.e. two technical fouls or 1 flagrant foul), the team has to play short for remainder of game. Any player who has to be removed from a contest or playing area for conduct of an unsportsmanlike nature is automatically ineligible for further competition until reinstated by the Director. Please study the intramural handbook.

Appeal Procedures
Appeals shall be handled by merely asking the official/supervisor to make a ruling after the play is dead. Subjective judgment calls made by officials cannot be appealed or protested. The Director will resolve player eligibility and rule interpretation.

It is a strong belief of this department that contests should be won or lost on the field of play, not through technicalities of the rules. The court supervisors or officials should be asked to resolve all disputes immediately.

Medical Procedures
The Campus Recreation Department assumes no responsibility for injuries received during intramural and open recreation activities. Participants are reminded that their participation is completely voluntary, and that a small number of injuries occur which require hospital treatment each year. The nature of sports activity and the large number of participants in the Gettysburg College Recreation and Intramural Program make the occurrence of some injuries inevitable. It is strongly recommended that all participants have a physical examination and secure medical health insurance. Any injury or accidents occurring during activities should be reported immediately to on-duty personnel. Participants who are on medication are urged to confidentially inform the Intramural supervisor/trainer of their specific situation.

Sportsmanship Rating
Good sportsmanship is a requirement of all participants. Players and coaches are to conduct themselves properly at all times. The Campus Recreation Department reserves the right to suspend or disqualify individuals or group for unsportsmanlike conduct. Unsportsmanlike actions before, during and/or after a contest will not be tolerated and anyone who tries them will face swift discipline. The team captain assumes full responsibility for the conduct of the team and spectators.

Unsportsmanlike conduct includes actions, which are unbecoming to an ethical, fair, honorable individual. It consists of acts of deceit, disrespect or vulgarity and includes taunting. The Campus Recreation Department disapproves of any form of taunting, which is intended or designed to embarrass, ridicule or demean others under any circumstances.

Teams qualifying for the playoff tournament (using W/L record) must average a "B" (7.5) rating to be included. In addition, teams must maintain a 7.5 rating throughout the playoff tournament. Teams dropping below 7.5 average will be eliminated from the tournament. All ratings will be cumulative.

Please read the Intramural Handbook. It is a written description of the regulations that govern the Intramural Sports Program. No matter what sport you play, these regulations govern your participation in our programs. It is imperative to the continuity of the program that all participants are aware and abide by the regulations set forth by the Campus Recreation Department.

RATING CRITERIA

9-10 = Team or individual team members cause no problems for officials or employees of the department and participate with excellent sportsmanship within the established rules throughout the contest.

7-8 = Team or individual team members occasionally complain to the official and supervisor about rule interpretations. Sportsmanship and understanding of the rules is acceptable, but could be better.

5-6 = A player or team is repeatedly warned or given a technical foul for unsportsmanlike conduct.

3-4= Any member of the team is ejected from the game for unsportsmanlike conduct; having received two technical fouls.

1-2 = Two or more members of the team are ejected from the game for unsportsmanlike conduct; having received three or more technical fouls during the game.

The Director /Assistant Director of Campus Recreation reserves the right to change any grade based on team/player's sportsmanship.

 
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